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Co·sent: 1. shared perception; 2. joint knowledge; 3. collective intelligence. History Latin: co- (together), sentio (to perceive).
Expressive Service Blueprinting
Providing a visual model and language enables learning and communicating about complex service delivery systems.
When I talk to people about design, they usually think of visual design only, or maybe product design. In my mind, interaction design and service design are much more important, but the more abstract nature of those design disciplines (you can't see them) makes them more difficult to talk about.
The book, Living with Complexity, by renowned designer Donald A. Norman, contains an insightful essay on service design.
Services are far more complex than products and service design deserves far more attention than it gets. Norman quotes the Köln International School of Design on the the detrimental effects of this lack of attention:
Disfunctionality and formlessness are not unusual in this sector: endless waits, broken appointments, unfriendliness, unreliability as well as the torture of formalities that seem absurd determine the everyday service from the customer’s point of view. And the suppliers of service moan about the customer’s lack of price willingness, about unreliable loading factors and unmotivated service employees.
A Systems approach to Service Design
The customer experience of any service results not only from the direct interactions between that customer and the service front-end, but also (and more so) from the interactions between and within the various back-end components performing the service, that are hidden from view from a customer perspective.
Executing a customer service request across a complex backend assembly in a seamless way, is only possible if all the component services involved have been designed from a systems perspective.
A consistent conceptual model encoding that systems perspective, should be exposed to help clients learn to navigate the service interface, and to understand and respond to any breakdown in the service choreography.
Expressive Service Blueprinting
Service Blueprinting is a diagramming technique that can be used to model service interactions as a system.
Expressive Service Blueprinting extends that method by also modeling the emotional state of the customer consuming the service, throughout the interaction with the service contact points.
Cosent has collaborated with the Köln International School of Design to apply this technique in a training programme for Siemens Energy services, as part of a Service Science Factory project I've blogged about before.
Encoding the Expressive Service Blueprint into a simulation environment that is played as a learning game, provides a shared visual model to all actors involved in service provisioning. Playing the simulation game visually demonstrates how actions traverse a full service systems model and affect client experiences, with the client expressing "unhappy", "neutral" and "happy" emotions.
This demonstrates how Service Blueprinting is not only useful as an analytical tool in (re)designing services, but can also be used to structure visual interfaces in ways that help participants in service choreographies, to better understand their role and the impact of their actions on the resulting customer experience.
Condensing complex service systems into a consistent model and language that can be explained and exposed to customers, transforms those customers from passive victims of torturing experiences, into active participants in co-creating solutions.
Even if nothing very much were to change materially, the switch from a passive to an active psychology will produce a vastly better experience for your customers. But of course the kick is, that once you start empowering your customers this way, it will become inevitable that you'll start learning to do things better and faster. And you can be pretty sure you'll have more fun, too, as your customers get happier.
How Social Media Changes Organizations
The web is no longer just a disruptive technology: it has become a disruptive paradigm, a cultural mindset.
This video of Gary Hamel is interesting. He responds to a very long question by immediately focusing on "the management architecture, not the IT architecture".
He outlines how the traditional management paradigm is a top-down center-to-end architecture. To make organizations adaptable, innovative and engaging, they need to become more like the web with its bottom-up end-to-end architecture.
The new generations entering the work force already carry with them the cultural dna, and the technological expectations, shaped by growing up on the web. They expect a meritocratic organizational environment where ideas are judged on their merits, not on the basis of the positional power of the people pushing them.
The bottom line is that social media is about much more than just technology, or communications.
A cultural upgrade
Organizations are facing tremendous external pressures to become more adaptable and agile. While these forces are driven by technological innovation, they have transcended the technology field and have become strategic drivers by themselves.
On top of that, people working in organizations are adapting to, and growing up in, this innovative media environment and carry changing expectations about the very essence of how work processes should be structured, with them on their daily commute.
Regarding social media as just a toolset to be adopted, misses the point. Yes you need to adopt the toolset, but not because it stops there: you need to adopt the social media mindset that is encoded into those tools.
In cyberpunk terms: this is not just software, it's a wetware upgrade. The social web changes how people think, and it enables organizations to change the fabric of their value-added processes from static and linear to flexible and networked.
Digital Agenda: Horizon 2020
Defining future internet research priorities for the EU Digital Agenda 2020 Framework Programme.
The Internet has become crucial to the development of our societies; not only as an enabling infrastructure, but even more so as a key change driver.
Two conclusions follow from this. First, the huge challenge we're facing to avoid ecological breakdown and effect a transition to a more sustainable society, requires an integral role for internet technologies to support that transition.
Second, since internet technologies both enable and drive change, a future-oriented research agenda for the Internet needs to be grounded in a multi-disciplinary, holistic approach that integrates the social and the technical.
That, in short, is what the international PARADISO conference was about on September 7-9 2011. Hosted by the European Commission in Brussels, the conference was dedicated to producing guidelines for European R&D funding in the 2014-2020 period, involving a budget of € 50 billion to € 80 billion, called Horizon 2020.
The PARADISO reference document summarizes a range of foresight studies and lists key recommendations for this research effort. It's part of the EU's Future Internet programme under the umbrella of the Digital Agenda 2020
The video above provides an impression of the conference. Below, you'll find summaries of the four conference sessions:
- Opening session
- Looking at the future of our societies
- Looking at the future of the internet
- Internet and societies: call to action
I'm highlighting the main interesting points but also provide links to all speech transcripts, slides and external sites that are relevant.
Opening session
The opening session consisted mostly of presentations by EU politicians. I'm not going to bore you with summaries of those. You can read the full transcripts in the conference proceedings. The opening speech by Neelie Smit-Kroes was certainly interesting.
Some quotes from this session:
Catherine Trautmann MEP:
"The Internet by itself is a grand societal challenge."
Anna-Maria Darmanin MEP:
"The new generation was never so well-prepared, never so disappointed"
Looking at the future of our societies
The second session was by far the most interesting, showcasing a range of foresight (futures) research studies.
Marc Luyckx Ghisi, (former member of the "Foresight Studies Unit" of European Commission's President):
"The deep motor of the change is that all citizen feel that if we continue with our actual economic logic, we are in danger of collective suicide."
He cited Drucker:
"That knowledge has become the resource, rather than a resource, is what makes our society « post-capitalist ». This fact changes – fundamentally – the structure of society. It creates new social and economic dynamic. It creates new politics."
Carlo Sessa (President of ISIS, Italy, coordinator of the PASHMINA project and member of the Global Europe 2030-2050 expert group), summarized the Pashmina Project. They've developed four scenarios against two axes: 1. Do it fast / Do it slow 2. Do it alone / Do it together
| . | Do it fast | Do it slow |
|---|---|---|
| Do it alone | Growth without limits | Stagnation |
| Do it together | Growth within limits | New welfare |
Cheryl Hicks (UNEP/Wuppertal Institute Collaborating Centre on Sustainable Consumption and Production, Project Director, SPREAD Sustainable Lifestyles 2050 project) outlined the SPREAD Sustainable Lifestyles 2050 project: Developing a Vision & Action Roadmap for Sustainable Lifestyles.
"No-one really knows what a sustainable lifestyle means."
She highlighted collaborative consumption and sustainability scoring of products.
Dirk Johann (Researcher, Austrian Institute of Technology, European Foresight Platform) introduced the European Foresight Platform and referenced Mapping Foresight, a meta-study indexing a large number of foresight studies performed across Europe.
Philippe Quéau (Representative of UNESCO to the Maghreb) criticized the policy preference for "ultrafast networks" as harking back to the outdated "super information highway" metaphor.
He distinguishes:
- The "Digital paradigm"
- instrumental, technological impact
- The "Information paradigm"
- environmental, wide societal impact
- The "Knowledge paradigm"
- mental, deep impact on civilization
and also a new convergence paradigm:
- The "BANG paradigm"
- Bits, Atoms, Neurons, Genes
Guo Liang (Deputy Director, Center for Social Development, Chinese Academy of Social Sciences) shook the (European) audience by applying Metcalfe's law to China. Already Asia is the continent with most Internet users, double that of Europe. Chinese usage patterns are distinct from Western patterns: instant messaging instead of email, a predominance of micro-blogs, work/study focus in internet use. China is atypical: it's citizens feel that they can influence their government via the Internet. But also:
"1/3 of Internet users in China use the Internet only to play games. For them, it's nothing more than a game machine."
Looking at the future of the internet
The next presentations were technology-driven, which was a bit of a jar after the confronting societal futures presentations that went before - it's clear that a narrow tech-only focus won't solve our problems.
"One day we should get a presentation how the marvelous technology projects address the societal challenges" @HeikkiHuomo
- Willem Jonker
- (CEO of the EIT ICT Lab)
- Luis Rodriguez-Rosello
- (Head of the Future Networks Unit, European Commission's DG Infso)
- Petra Turkama
- (Director CKIR, Aalto University, Coordinator of the FIppp Concord project)
The Future Internet Public-Private Partnership is a huge academic/industrial consortium funded by the EU.
"I would have like P Turkama explain how the FIppp initiative can evolve towards a FIpppp one (adding people)... @_PARADISO
"A big-budget bureaucratic approach to innovation cannot simulate or stimulate enterpreneurial spirit" @GuidoStevens
Lynn St Amour (President & CEO, The Internet Society) shifted the focus to open standards and user centricity.
"Individuals have created almost all on the internet that we value today"
Ashok Jhunjhunwala (Professor, Head of department, Indian Institute of Technology, Madras, India) delivered a truly outstanding presentation: Future of the Internet: a view from the emerging world. This tied together all the themes we had seen: societal challenges, global power shift towards Asia, the crucial role of technology.
"THIS is IT... Asia centric internet is emerging... they see it as opportunity and ARE moving." @HeikkiHuomo
Internet and societies: call to action
Ruben Nelson, Executive Director, Foresight Canada
"There isn't a politician in the world that will speak honestly to our children about the future."
"As a society, many people have given up on becoming more deeply human"
"This guy does not talk about knowledge but extracts it to WISDOM" @HeikkiHuomo
Juan Carlos de Martin, Professor, Politecnico di Torino, Director of the NEXA Center for Internet and Society
Margot Dor, Head of strategic projects, ETSI
Ward Hanson, Policy Forum Director and Fellow, Stanford Institute for Policy Research Center
"E-commerce concentration is happening faster than preferential attachment models can explain."
Jim Williams, Director, International Networking, Indiana University, co-chair, GENI Operations
Roger Torrenti, CEO Sigma Orionis, PARADISO project coordinator
Paradiso conference and workshop: call to action
We are fast running into a wall of unsustainability. Stay tuned for an update on futures research and innovation initiatives.
The Paradiso conference on Internet and Societal Innovation and workshop on Platforms for Collective Awareness presented a wealth of futures research, and an impressive portfolio of social/technical innovation projects.
In fact, the conference and workshop provided so much raw material on collective intelligence challenges at the crossroads of environmental limits, Internet research and social innovation, that I'll devote two full blog posts on reporting the Paradiso event.
Full posts will be published once the slides and videos from the event are available, so I can include those. Additionally I'll include URLs for the various projects and research initiatives, so you'll have a comprehensive recap of the two-day event.
Make sure to come back here in two or three weeks and you'll get the full package. You can also subscribe to this blog via RSS to be notified automatically. Or, send me an email at info at cosent dot nl and I'll ping you.
For those of you who weren't at the event, here's the introduction video:
We need to act now rather than tomorrow. Stay tuned for updates on what the challenges are, what is being done already and what we can and need to do ourselves.
Email Conversation Network Analysis
Social network analysis of email traffic opens an evidence-based window on organizational structures and processes.
We live in the age of information overload. A typical characteristic is, that there's many things that we don't know that we know. Many organizations are sitting on a veritable gold mine of precious process data, but are struggling to make sense of it.
Email traffic data is a great example: everyone has a pile of it, hardly anyone performs effective email traffic analysis.
Let me give you an example, of how useful this can be.
As part of a recent project for Siemens Energy we performed about 20 interviews with Siemens clients and employees, in an attempt to obtain clarity about the organizational structure, work flows and communications patterns. That resulted in a nice flow chart with boxes and arrows depicting the communications flows.
However, after each new interview we had to modify the flow chart; every employee painted a subtly different picture of what was going on. That is troubling, because it means that every employee has a different perception of how the organization functions. That's a source of friction and misunderstandings in communications and daily operations.
We also studied scores of official work flow documents, but it soon became clear that: a) these documents did not describe reality; and b) nobody actually read or used them.
Email Analysis To The Rescue
We also had one other data source though. We had requested access to emails exchanged around a typical project, in order to get a better grip on the subject matter. One guy in our team performed a content analysis of those emails; this more or less confirmed what we already knew about the Siemens work flows.
Far more interesting though, were the results that emerged from performing a social network analysis on that email conversation. If you click to enlarge, you can see the picture.
This shows a social map where each person is represented by a colored circle. Each email communication is shown as an arrow from the sender to the recipient (multiple arrows in case of multiple recipients). So far, so good. Just by comparing the social network graph with the flow chart I made, I could see the similarities and guess who performed which role.
But then I noticed some strange patterns and adjusted my software to color-code people according to the ratio of incoming versus outgoing emails, resulting in the picture you're seeing. Blue circles represent people who sent emails, but never got a reply. Red circles are people who received emails, but never bothered to answer. Green and yellow have balanced inbound/outbound communications.
Evidence-based management
What this tells you, is that there's a lot of dead-end messaging going on. Too much blue and certainly too much red. A follow-up interview revealed that this was correct; sometimes people reply to an email by phone. Sometimes they just don't reply at all.
Much more importantly though, and this was immediately picked up by the client: actual communications processes are much more messy than you'd think, if you trusted the neat flowcharts in your document management system.
Social networking analytics open up a new window on the actual processes going on in an organization, enabling an evidence-based approach to optimizing work flows and communication processes.
Benchmarking Your Knowledge Strategy
Charting your organization's performance on a range of knowledge strategy drivers, makes it possible to check strategic focus and operational alignment against an integrated model of knowledge capabilities.
In the knowledge economy, creating new knowledge is the central activity of organizations, and the principal driver of all other competencies and capabilities.
Several strategic choices and trade-offs determine a company's learning process and knowledge base:
- Balancing external and internal learning;
- Balancing radical versus incremental learning;
- Balancing knowledge creation and knowledge transfer;
- Speed of learning;
- Balancing a broad scope versus a narrow focus.
These factors are interrelated: internal learning tends to produce faster and more radical results, while external learning may support a broad knowledge base.
Generic knowledge strategy
Limited resources and cultural factors that predispose organizations to one learning style over the others, create a dynamic from which typical configurations of learning styles emerge.
We may distinguish between four generic knowledge strategies:
- Innovator
- Innovators are able to integrate learning across all the dimensions mentioned above, creating synergies between the various types of learning. Innovators are also the fastest learners.
- Loner
- Loners spend much resources on R&D with poor results. They are isolated and slow learners, with typically a over-narrow knowledge base.
- Exploiter
- Exploiters spend least on R&D and benefit from external learning that incrementally expands a broad (but shallow) knowledge base.
- Explorer
- Explorers attain very high levels of radicalness, with a balanced approach across all the learning approaches, while spending less on R&D than Innovators.
Aligning operational knowledge strategies
A recent publication integrates the four generic knowledge strategies outlined above, with a portfolio approach to four operational knowledge strategies:
- Leveraging
- A leveraging strategy prioritizes internal transfer of existing knowledge.
- Appropriating
- An appropriating strategy prioritizes external learning to widen the knowledge base.
- Expanding
- An expansion strategy prioritizes the creation of new knowledge that adds to the existing knowledge base.
- Probing
- A probing strategy attempts to create a new knowledge capability from scratch.
Benchmarking your knowledge strategy
I've created a computer model that incorporates the complex relationships between learning style trade-offs, generic knowledge strategies and operational knowledge strategies.
Running this model allows us to investigate some interesting questions:
- What is your long-term, or 'grand', knowledge strategy?
- Are your operational knowledge activities consistent with this long-term focus?
To see how the model helps answering these questions, let's investigate how it works for Example Corp, a fictitous organization.
First we define a knowledge strategy "fingerprint" of Example Corp, consisting of scores (low/medium/high) for various learning dimensions, as follows: internal (medium), external (high), radical (high), transfer (high), creation (medium), speed (high), scope (high), focus (medium).
Feeding the stategic fingerprint into the computer model, gives us the alignment of Example Corp's strategy with four generic strategy types.
Example Corp turns out to fall between an Innovator and an Explorer. That's good news, both types are high performers when it comes to knowledge creation. You may want to step back and think a bit whether the competitive dynamics in your industry are strong enough to warrant an aggressive knowledge strategy, and if so, what it is that limits your ability to pursue an all-out Innovator strategy.
More interestingly, the model allows us to compare the alignment of our operational knowledge strategy implementation with the idealized 'grand' knowledge strategies of Innovator and Explorer.
As it turns out, Example Corp's alignment for the operational balance between Probing, Expanding and Leveraging is close to the expected scores, for both the Innovator and the Explorer grand strategy types. The interesting outlier is the Appropriating operational strategy, which appears to be overweighted when compared with the Innovator ideal type, and also when compared with the Explorer ideal type.
Now, there's nothing prescriptive about this model. Being heavily invested in Appropriation may be a valid operational strategy. Highlighting this aspect of your knowledge strategy operationalization does, however, raise the question: why are you heaviliy invested in Appropriation?
As it turns out, Example Corp is entering a new product market and the high weight for Appropriation reflects a conscious decision to widen the knowledge base fast, by absorbing external knowledge. As the new product line becomes established, Example Corp will want to make sure that the operational knowledge strategy portfolio becomes more balanced and increasingly incorporates other modes of strengthening the knowledge base.
Benchmarking knowledge activity performance on a range of carefully chosen indicators, makes visible the chosen long-term knowledge strategy, and allows for evaluation and tuning of the portfolio of operational knowledge strategies.
Agile Design With Paper Prototyping
Paper prototyping enables evidence-based interaction designs, and is a natural fit for agile design and development processes.
A key takeaway of agile software development processes, is the emphasis on testing. Untested software is broken software. More positively: test-driven development is a joyful practice that produces high-quality code.
Wouldn't it be nice if we could apply this approach to visual and interaction designs as well? Yes it would, and yes we can.
Paper prototyping is a lightweight method for testing human-computer interaction designs.
Paper Prototyping Protocol
You prepare a session, by creating simple wire frame drawings of the various screens a user will encounter during the interaction.
The session protocol is as follows:
- A facilitator welcomes the test user, explains the paper prototyping procedure, and gives the user a task she should perform in the application, for example finding a reference document in a web site. The facilitator asks the user to "think out loud" while performing the task.
- The role of the computer is played by a member of the design team. The computer "displays" a screen by putting the right wire frame drawing in front of the test user (see illustration). The computer does not speak, and this is very important.
- The user interacts with the paper prototype by using a pencil. Pointing and tapping the pencil is the same as clicking a mouse. Using the pencil to write text into input fields is the equivalent of using the keyboard.
- The computer responds to the user's input by pasting scroll-down menus onto the wire frame, or "refreshing" the screen by replacing the displayed wire frame.
The user then interacts with the new wire frame display, the computer responds, and the interaction continues until either the task is performed or the user gives up.
This is a simple protocol, but to employ it successfully it's essential to stick to one crucial rule: no conversation. The user should "think out loud" but not pose any questions, and the computer performs his role silently. This constraint forces all interaction to take place as either simulated mouse/keyboard inputs or simulated screen refresh outputs. Not enforcing this constraint quickly degrades the validity of the outcomes of a testing session, and will also make it impossible to compare different test users performing the same task.
You can either videotape sessions, or have an observer take notes. You can easily see where a test user stumbled or made a wrong choice; the "thinking out loud" of the user at that point will provide you with valuable insights on users' thought processes and will enable you to come up with design improvements that remove the bottlenecks.
Agile Design in Practice
Selecting the right test users is important. They should be as close as possible to the actual target user demographic. You should be especially wary of test users that possess 'insider knowledge' skewing the test results. That said, any testing is better than no testing. Even testing with a handful of insider users will provide valuable insights that enable you to improve the design.
We've employed paper prototyping successfully to evaluate complex web designs. The test sessions identified some areas of confusion, which could be improved by for example providing more visual separation between similar elements.
More importantly, the paper prototyping provided hard evidence we could use in the "battle of the home page". In a big organization, everybody wants their pet project to have a prominent deep link on the home page. The paper prototyping outcomes clearly demonstrated that this would result in a overly complex home page, very confusing to users. Proving that the über-portal design variant was not a valid option, opened up the way for a different and much more elegant approach to designing the home page.
The value of paper prototyping results from two interrelated characteristics: it's cheap to do, and you can do it early in a project. You don't have to wait until a complete high-fidelity design is finished, before testing your design. By pulling the design testing forward, you can avoid mistakes down the line. The earlier you correct course, the cheaper it is to do so.
Producing basic wire frames is relatively cheap and allows you to de-risk major assumptions by testing them in a simulated deployment situation. You can then incorporate the outcomes in the high-fidelity design phase, and run another paper prototyping test session on the high-fidelity designs before committing to the actual software implementation, which is both the most expensive phase in itself, and also the stage where making changes to the design becomes very costly.
Eliciting end user feedback early in the design cycle allows you to test assumptions, remove errors, incorporate improvement suggestions, and prioritize the feature set. Paper prototyping provides an evidence-based process to minimize redesign costs and maximize the quality of human-computer interaction designs.
Would you like to share your experiences with paper prototyping? Your feedback is appreciated!
Social Network Currencies
The Future of Facebook project released part one of a six-part video series, sponsored by Cosent, exploring future scenarios for the development of Facebook and its impact on society.
This first video in the Future of Facebook series, focuses on the economics of social networks, and the use of virtual currencies. In a way it's a sequel to an earlier video project on The Future of Money.
Watching those videos, absorbing the ideas expressed by the interviewees, drives home the point that we're moving into unchartered territory when it comes to the ways we define, experience and manage value in the 21st century.
Any news feed with it's parade of stock and bond market crises, exposes the fragility of the banking and monetary systems we use to coordinate economic activity and glue our societies together. The videos featured here are part of a broader trend of re-examining fundamental assumptions regarding value, wealth, trust and money.
Our economies are rapidly transitioning from linear industrial-age structures to new networked patterns of societal organization. In fact, in advanced economies the industrial economy was superseded by the knowledge economy already half a century ago; we're just racing to catch up mentally.
Organizational Learning Through Serious Gaming
Serious gaming can contribute to organizational learning, by addressing seemingly intractable awareness and attitude issues.
Cosent participated in a Service Science Factory project that developed a game simulation for Siemens Energy, product line Compressors. Players can earn points by communicating pro-actively and defeating the "pirates" that want to steal customers.
The game fosters organizational learning by:
- Raising awareness of 'soft' problems, which are out of the scope of documented procedures, and require paying attention to interpersonal dynamics;
- Providing direct feedback, in a safe learning environment, on the consequences for customers resulting from a lack of adequate communication by employees;
- Presenting a holistic overview of the whole system of interaction between the customer and all the internal departments involved, empowering employees to take a big picture perspective on their role.
- Reinforcing the importance of the end customer experience by literally viewing the long chain of interactions from the customer's viewpoint.
The game design is one of three outputs of the Service Science Factory project for Siemens Energy. We also developed a service charter and a World Cafe workshop concept, where Siemens employees will discuss and co-create new solutions to improve communications and customer satisfaction.
Inspect, Blueprint, Construct
The challenge as defined by Siemens was, to come up with innovative approaches to improve customer satisfaction for their compressor service business unit, without changing business processes or the structure of the organization.
The Service Science Factory uses a 8-week project format, in which a multidisciplinary team composed of academics, designers and business professionals, works through 3 stages called inspect, blueprint and construct. Those of you with an organizational learning background, will recognize the similarities with Theory U.
- Inspect
- In the inspect phase, the team conducted many interviews with Siemens customers and employees. From these, we extracted typical actors, called personas which we later used in the game design.
- Blueprint
- Our analysis enabled us to model a blueprint of the communications flows between customers and various departments within Siemens. We validated this blueprint by performing a social network analysis on some typical email conversations, which highlights how reality typically is more messy than your model.
- Construct
- In the construction phase, we elaborated upon the blueprint to construct a game engine that simulates the communication dynamics. The game engine identifies all possible game play states and the choices that players can make, in terms of performing actions and communicating optimally. The game design team then visualized an example game play sequence and produced the video above, to explain the game concept.
Siemens Energy representatives are happy with the outcomes of this Service Science Factory project. A report documenting the game design, World Cafe workshop concept and service charter recommendations can be used, to guide implementation and improve communications and customer satisfaction.
This result was made possible by a unique multidisciplinary team of people who were brought together specifically for this project by the Service Science Factory. A great example of design thinking in action, to produce an innovative solution for an organizational learning problem.
What are your thoughts on using serious gaming as a vehicle for organizational learning? Your feedback is appreciated!
Agile Change Management
A five-step dialog process supports the integration of numerous changes into a consistent, long-term technology strategy.
Unceasing change appears to be a defining characteristic of our times. However, it has always been that way: the ancient Greeks said "panta rhei" - everything flows.
Effecting change is surprisingly hard. In the computer technology field, this fact of life is obscured by a glitzy user interface. The effortless flow of bytes enchants with a glimpse of Platonic perfection. Everything is possible, or at least should be. Well, it ain't.
This expectation of easy change is one of the toughest obstacles to real change. The illusion of easy change delegitimizes hard questions about business benefits and engineering constraints in a complex reality.
Let's focus on this in the context of web technology change management.
Now we're talking business
The simplest way to do that is by embracing the famous "Five W" questions, extending them into a simple framework:
-
Why do we need this (button)?
How does it create value and contribute to our overall mission?
-
Who needs this (button)?
Who will be delighted by it?
-
Where does this (button) belong?
In what context does it make sense? Which capability does it reinforce?
-
When does this (button) occur?
Which process uses it? Which processes does it trigger?
-
What does this (button) do?
How exactly will it work, technically?
You don't need a 3-page countersigned form to do this. Much better is to spend a few minutes discussing these questions with an inspired team.
Sequence matters. Refocus the discussion on the problem definition first (1: why), and work downward from that (2, 3, 4) to the optimal solution (5).
This replays the process the initial requester went through, probably mostly subconsciously, in defining the original button request. Reproducing this process explicitly in a team setting makes it possible to jointly investigate, and challenge, any hidden assumptions and abandoned alternatives. This produces better solutions, and improves team coordination.
Truly Agile
The somewhat paradoxical delight of this approach is, that by refocusing attention away from implementation issues, to prioritize business value concerns, implementation becomes much easier. A solid and well-understood business proposition quite naturally leads to an elegant implementation design, with high long-term values.
Transforming a proposed quick fix into a solution you can be proud of is much harder - that usually requires reverse engineering (extracting) the implicit business case from the quick fix proposal, and then discussing alternative solutions in technology terms that conceal the true business issues at stake. It's easy to get stuck here.
Getting unstuck
In the context of evolving a web site, we can apply the "Five W" questions process to itself as follows:
-
Why do we need this process?
To create excellent web experiences at minimal cost and maximal flexibility.
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Who needs this process?
Any organization that wants to maintain a long-term high-quality web presence.
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Where does this process belong?
In a small team with business/user representative(s), user interaction designer(s) and back-end software engineer(s): reinforcing the web capability.
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When does this process occur?
After initial request/idea submission, before scheduling implementation design.
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What does this process do?
Integrate numerous change requests into a value-driven, consistent long-term technology evolution.
Some questions
- Won't this slow us down?
- Actually: no. Not even in the short term. Doing an ad-hoc fix now may seem fast, but it immediately impacts your development speed on other ongoing changes. You may have skimped on impact analysis, but the development team will have to integrate the impact of this change into the overall picture anyway. Better to bear this time cost up-front and generate better solutions with lower long-term disturbance.
- We're used to the quick and easy way.
- You can do better than that.
- What do I tell colleagues who want a feature change?
- "Thank you, we hadn't thought about that yet. We'll investigate this issue and prioritize it in our planned change effort. Whom should we contact if we have any questions on this?"
- We already have a change review process. I hate it.
- I understand. This is different. We don't need forms and voting. An hour-long (video) meeting each week to review all new change requests in context should suffice.
- A week? But this is urgent! I need it tomorrow!
- The only class of issues that warrants such fast turnaround is: critical bugs. Feature change requests usually improve when given the chance to mature. When everything is urgent, nothing really is. Also note that hasty changes quite often have side effects that require new changes in a vicious cycle. The "Five W" process is designed to break that cycle and reduce trashing.
- How Agile is that?
- Agile does not mean: anything goes, no structure. Agile development uses carefully chosen constraints (time boxed, fixed scope iterations) and seemingly counter-productive practices (test driven development, peer programming) to actually achieve high speed, high quality results. Software development is a highly complex activity. By handling the complexity load upfront, Agile development avoids "unexpected" delays and quality problems which are far more costly down the line.
- Isn't this difficult?
- It grows on you with some practicing. And we're in this together and can support each other! One of the main benefits of adopting this simple model, is that it provides a shared language, facilitating a team effort. It's much more fun to collaborate together in creating a kick-ass web experience, than it is to stare at the product backlog in isolation.
- Did you come up with this by yourself, or what?
- Yes and no. The text is mine and based on 15+ years of experience managing web technology projects. The "Five W" model is adapted from the Change Ladder model by Mick Cope. My thinking on Agile is mainly inspired by Scrum and Test Driven Development. If you don't see the problem, take a look into the abyss of IT Project Failures.
- Sounds good. We'd like to improve our change process. Can you help us?
- Sure, please contact me and we'll work something out.
Plone Software Ecology
Cosent collaborated with the Nottingham University Business School, to analyze the interaction between social network connections and technical structures in the development history of the open source Plone Content Management System.
Code Ecology
The Plone system comprises about one million lines of source code including the Zope application server, on which Plone is built. Understanding and managing a system of such magnitude requires a divide-and-conquer approach. The organizing pattern utilizes a generic framework calling specialized plugin components. Control resides with the framework, which determines execution flow, not with the plugin.
A Plone website is created by crafting an interrelated set of custom plugins that modulate visual appearance, define information schemata, and control policy behaviors to adapt the generic system to client-specific requirements. Integrators doing Plone customizations can draw upon an extensive library of plugin components providing specialized functionality which is not included in the core Plone framework “out-of-the-box”. Such generic components are created by other integrators, who encountered similar requirements and published their solutions to be re-used.
Underlying the custom and generic plugins, is the Plone core system, consisting of central infrastructure components augmented by dozens of specialized aspect providers. Plone itself plugs into the Zope framework, which also can be deconstructed as a set of core infrastructures augmented by specialized components. The whole of this component architecture is configured and integrated to act as a single, integrated system.
Corporate Ecology
The fall 2009 Plone conference saw an attendance of circa 400 Plone developers. A typical Plone developer is employed as such by an IT services company providing integration and customization services to customers. As of January 2010, the central directory of Plone integration providers listed 328 “Plone providers” in 60 countries worldwide. Plone developers are generally IT professionals, often formally trained in computer science, who are paid to work with Plone (for customers), and for whom working on Plone (for the community) is a normal application of their skills. Several well-established Plone integration providers subscribe to an informal policy of donating 10% of employee time to the Plone community in the form of open source software contributions.
The Plone CMS provides a bundle of features that is on par with commercially developed competitors. Plone can be downloaded for free, and provides prospective client organizations with a compelling value proposition: it offers both a feature-rich CMS environment “out of the box” as well as excellent customization options. The availability of a mature market of Plone integration providers, in combination with the open source aspect, is an important consideration for many organizations that want to minimize the risk of lock-in to a specific technology provider.
Technical / Social Network Analysis
Presented at the 2010 Americas Conference on Information Systems, our paper builds on a detailed analysis of the full software development history of Plone CMS and it's components, most notably the Zope application server which is bundled with Plone.
From 1997 onwards, we reconstructed technical dependency relationship networks between the various Zope/Plone code components on a month-by-month basis. In parallel, we derived social network structures from authorship networks.
Our results show, that in the beginning years social connection networks have greater explanatory power for predicting the evolution of the technical structures, than the other way around. From 2004 onwards, technical structures were dominant.
Conclusion
Current Plone CMS development prioritizes technical requirements and "best solutions" over social/political mechanisms. Not social cliques but engineering concerns shape the large-scale development effort. Plone developers already know this, of course, but our analysis of the complete commit histories confirms this intuition.
Reference
Kuk, G. & Stevens G. (2010). Corporatizing Open Source Software Innovation in the Plone Community. Proceedings of the Sixteenth Americas Conference on Information Systems, Lima, Peru, August 12-15, 2010.
Enterprise 2.0 and Complexity Risks
Channeling complexity load towards specific groups, and then empowering those groups with Enterprise 2.0 tools and collaboration patterns, presents an attractive strategy option for increasing "complexity load capacity" of an organization, while containing complexity risks.
Resistance against adoption of Enterprise 2.0 patterns of collaboration, is often fueled by the fear of loss of control. Reducing top-down control, allowing more horizontal patterns of coordination to emerge, can be seen as a risky course of action.
We may rephrase this perception of risk, in terms of increasing complexity.
Enterprise 2.0 is about emergent collaboration. Emergence and complexity are closely interrelated. Emergent processes are inherently more complex, than centrally coordinated bureaucratic structures.
More complex, means less predictable. Introducing more complex, emergent coordination mechanisms, increases variability in processes and outcomes. Increased variability directly translates into increased risk exposure: risk, by definition, measures variability.
In addition to this direct channel from increased complexity, to increased risk, risk may also be increased indirectly. Changing coordination mechanisms, if not accompanied by correspondent changes in management information systems, may provide inferior management information, as compared to the more rigid control regime being replaced. The quality of management information may deteriorate precisely at the moment when substantive risk in primary processes is increasing.
Increasing complexity therefore presents a double risk whammy: increasing variability, decreasing visibility. No wonder, that executives pondering the risks and rewards of adopting the emergent collaboration patterns of Enterprise 2.0, may choose to ponder some more.
The Fallacy of Control
This line of reasoning is too simple, though: it is tainted by a fallacy of control, and it confuses cause and effect.
The fallacy of control resides in the assumption, that complexity can be avoided and simplicity can be maintained. For many organizations, this is simply not true. Faced with an onslaught of fast-paced, disruptive changes in the external environment, many organizations have no choice but to develop complex responses, to complex external demands.
Given a trend towards increasing complexity both in the external environment and internally, Enterprise 2.0 patterns of collaboration may provide enhanced capabilities to respond and adapt to semi-chaotic conditions. In this perspective, Enterprise 2.0 is a response to increasingly complex conditions, rather than the primary cause of increasing complexity.
Complexity risks are already present and unavoidable. Ignoring this reality and clinging to obsolete modes of control, exacerbates those risks.
Managing Complexity
An interesting model for managing complexity is put forward in a recent McKinsey Quarterly article.
The model distinguishes between:
- externally created complexity, which cannot be influenced, like legal and regulatory requirements;
- business model complexity, which results from strategic choices, where complexity supports superior value creation;
- personal complexity, which is the complexity load experienced by individual workers in the context of performing work processes.
External pressures and business model choices provide a base load of complexity that cannot be avoided.
Managing complexity, therefore should focus on the way complexity load is distributed within the organization, across departments and roles, in the form of personal complexity. Some people can handle complexity better than others. It may be advisable to concentrate complexity in specific departments, allowing a simplification and reduction of complexity load in other parts of the organization.
If we apply this model to Enterprise 2.0 adoption, it follows that Enterprise 2.0 efforts may be more effective if they are combined with explicit choices, as to which parts of the organization will be charged with handling complexity.
Channeling complexity load towards specific groups, and then empowering those groups with Enterprise 2.0 tools and collaboration patterns, presents an attractive strategy option for increasing "complexity load capacity" of an organization, while containing complexity risks.
Even if organizations are unable to avoid complexity in general, it may be possible to keep parts of the organization relatively simple. The price for this is, that all organizational complexity will be concentrated on part of the work force. Empowering those workers to optimally handle their responsibilities, Enterprise 2.0 may provide a significant contribution to overall productity and risk control.
Connecting Creates Value
Online presence paves the way to real-life interactions. Mixing online and offline aspects provides a much more potent repertoire for structuring interactions, than just online or just offline on their own can provide.
Let me tell you a story. Earlier this month, I traveled to a conference where I knew nobody, and nobody knew me. Now, I'm collaborating with an international team to benchmark best practices, and I'm in contact with thought leaders in the intranet industry. What happened?
Social networking, is what happened.
The fact that I was even aware of the IntraTeam 2010 conference on intranet and enterprise 2.0, was thanks to LinkedIn.
First day at the event, I was unable to get into contact with anybody at all. Determined to make this event a success anyway, I frequently summarized conference presentations on Twitter. I spent the evening in my hotel room creating an extended summary on my blog about the wonderful presentations I'd seen.
Before turning off my laptop, last thing I did was publish a tweet that pointed people to my blog entry.
#Intranet best practices presented at IntraTeam #IE10 event - blog post summarizing 4 of today's presentations http://bit.ly/96YJ2p
Little did I know, how much impact that would have. That night, my tweet got retweeted, and the retweets got retweeted as well.
A surprising turn of events
Next day, some amazing stuff started happening. During the presentations, I exchanged messages with Stephan Schillerwein, who had been presenting the day before. At coffee break, I asked the guy next to me how he liked the conference. He looked at me kind of funny. "You're Guido, right?". Turns out I had been sitting next to Stephan all morning, without knowing it. He recognized me from my profile picture. That sparked an interesting conversation.
Later, I joined Stephan at lunch and found myself sitting next to Andrew Wright, who runs the Worldwide Intranet Challenge together with Stephan. He invited me to join the team and represent the Worldwide Intranet Challenge in The Netherlands. I jumped to the opportunity.
After that, one thing led to another. I met a lot of interesting people that day! Most had seen my blog post and tweets, and recognized me from my profile picture. Kurt Kragh Sørensen, the conference organizer, asked me to do a short statement on video. Which he then put on Youtube.
The follow-up
So, what did all of this lead to?
The Worldwide Intranet Challenge now has a presence in The Netherlands, and Andrew has made me a manager of the LinkedIn group for the WIC. These activities are supported by a dedicated web site, www.intranet-challenge.nl. The combination of channels provides a valuable resource for intranet professionals in The Netherlands, and puts me in a position to develop further contacts in the industry.
I've met and talked with several of the world's leading thinkers on intranet, deepening my understanding of this business and creating contacts that may lead to future opportunities.
Give it away
It's the mixture of online (LinkedIn/Twitter/blog) and real-life (conference) interactions, that truly creates great value by opening up new connections to real people.
Online presence paves the way to real-life interactions. Real person-to-person contacts can be amplified and maintained over great distance, via online tools. Mixing online and offline aspects provides a much more potent repertoire for structuring interactions, than just online or just offline on their own can provide.
Key to opening up this space of new opportunities, is that your mindset has to be centered on giving, rather than taking. It's the giving that gets you visibility and credibility. You can't force those outcomes, so you have to be willing to truly give, regardless of what will follow. Only then will exceptional opportunities present themselves. Björk has a great lyric about that:
I can decide, what I give
But it's not up to me, what I get given
It's not up to you
Well, it never really was.
Intranet Best Practices Presented at IntraTeam Event
Valuable data and wisdom about intranet and social media were presented at the first day of #IE10, the IntraTeam Event 2010 in Copenhagen.
Jane McConnell - Global Intranet Trends for 2010
Jane McConnell (@netjmc) laced her presentation on the six dimensions (or phases) of intranet development with plenty of data points from The Global Intranet Strategies Survey.
The 6 dimensions are:
- 1. The Waltz
- Controlled, orchestrated. Communications 'owns' the intranet.
- 2. Harmony
- Bring people together, show the big picture, create a smooth experience, feel at home.
- 3. Let's Go!
- Energy, good intentions, initiatives all over the place.
- 4. Control & Politics
- Single access, gatekeepers, follow the rules, stay inside the firewall. The focus is on governance. Work with "Next to top" management and operational levels; middle management is threatened and difficult to engage.
- 5. Free The Intranet
- New ways of walking, talking. Shortcuts, running, jumping. Adoption of social media.
- 6. You
- Prepare for a long walk, lay a solid foundation. Push the right buttons, stick to your vision.
Some points to take away:
- Mobile is a big growth area
- As is blogs, wikis and home access
- Don't separate social media from the "real" intranet
- Integrate collaboration spaces into the intranet
Intranet is about helping people do their jobs, now!
Andrew Wright and Stephan Schillerwein - Worldwide Intranet Challenge
Andrew Wright (@roojwright) and Stephan Schillerwein (@intranetmatters) presented the outcomes of the Worldwide Intranet Challenge (WIC) (see also the LinkedIn Group).
Unlike Jane McConnell's study, which focuses on intranet managers, the WIC focuses on end users. Organizations sign up, their staff completes the survey, organizations then get a summary of findings from their own staff, plus a benchmark of external findings.
Interesting: if you ask a hall full of intranet professionals, what they think is most important to intranet end users, the number one priority is: finding information (search).
But real end users prioritize: instructions for work tasks, document up/downloads, policies and procedures, company + industry news. In short: users want to get work done. Help them by providing forms that automate common task execution.
An interesting tidbit: one of the case studies didn't use the term "frequently asked questions"; rather they labeled that section: "I would like to...". That section got hundreds of page views each month. Translating each page view in a reduced help desk call, valued at $15,- per call, the business case was pretty solid.
Rossen Roussev - Shell Newsdesk
Rossen Roussev presented a case study on how Shell saved a lot of money by introducing a consolidated news desk.
The news desk is powered by technology from Moreover, which also presents a writeup of the case. The initial savings goal was $ 5m, but the actual result is $ 15m and counting, most of it by replacing the existing 72 news monitoring contracts with a single, consolidated, integrated technology platform.
Success factors are:
- Seamless integration in the intranet GUI by using the internal branding. Users don't even notice they're using an external service (dedicated hosting accessed by VPN).
- Smart (automatic) user profiles - the application connects with Active Directory and sets up a filter based on function and operational unit. The user can use this as a starting point for further personalization.
- Don't ever use the term "intranet". Instead, align with what's keeping senior management awake at night and propose a new "intelligence capability". I liked that one :-)
- Be proactive - reach out to business and functional stakeholders.
This platform allows Shell to integrate competitive intelligence, brand management, issue management, internal publishing and media relations.
Martin White - Is Your Intranet Ready for 2012?
Martin White (@IntranetFocus) highlighted that, unlike most corporate IT efforts that support defined business processes, the intranet is different: unstructured, diffuse, without an obvious internal sponsor and owner.
He drew an interesting graph of three growing time curves:
- The amount of information grows relentlessly.
- Staff capacity to handle information grows, but less.
- Actual "findable information" grows even slower.
As a result, an information overload gap opens between information supply and use, putting business performance and reputation at risk.
He later returned to that graph, with mitigating actions:
- Filtering reduces the volume of information supply.
- Connecting people increases their handling capacity.
He presented some other relevant models in turbo speed, hopefully we can see those once the slides become available.
Martin offered a concise summary:
Wanted position - 2012
-
Employees linked with:
- each other
- suppliers
- customers
- stakeholders
-
Intranet independent of:
- location
- language
- department
- technology
-
Business sees intranet as:
- responsive
- proactive
- helpful in defining and managing risk
- decision support
There's some hefty points in there, like location independence, which implies mobile; language independence, which implies machine translations; and decision support, which implies elimination of everything that does not support decision making.
More #IE10 to follow
The presentation by Suw Charman-Anderson (@suw) on social media, email and operant conditioning merits a full blog post on it's own... Will come back to that later.
The final presentation of the day, by Eric Reiss (@elreiss) was less splashy (in the literal sense: as in "flying droplets of water") than some people expected. But it was splashy in the presentation sense: full of fervour and fun. Most important take away: Keep the "why" in focus; work backward from that to the "what". And an interesting quote from Max de Pree:
"The first responsibility of a leader is to define reality"
Overall, an interesting day. IntraTeam (Twitter: @intrateam) did a good job! Follow the conference's Twitter stream at #ie10.


Social Capital
As I argued elsewhere, the new economy is centered on non-material values like knowledge, information, trust and sustainability. The crucial point is, that such non-material values grow when shared. It's not a zero-sum world anymore. If I eat your bread, you can't have any. But if I adopt your idea, we have both found an ally. The result of this transition is a massive renaissance of the commons, the pool of shared resources available to all. Sharing intellectual resources has become the new engine of value creation.
Our established currencies, and the zero-sum paradigm encoded into their operations, are becoming increasingly unreliable as tools to support collaboration and to transmit and store value. Social capital is becoming more important than physical assets. Virtual currencies, of which Facebook credits are an example, provide new conduits for value sharing and enable experiments in sustainable community economics.
All currencies, whether virtual or real, fundamentally express trust. The Dollar and Euro are called fiat money (translation: trust money) for a reason: those bills are worthless pieces of paper unless everybody trusts that they can be exchanged for real goods and services. Credit is closely related to trust and virtual currencies need credit providers just like real currencies need banks. Which begs the question: since excessive and unregulated credit expansion, especially in unregulated shadow banking systems, caused the economic near-meltdown of 2008, how should we prevent such crises from occurring in new virtual currency systems?
What are your thoughts on virtual currencies and the future of Facebook? Your feedback is appreciated!